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#include <graphics.h> //包含EGE的头文件
#include<time.h> //包含随机数,时间函数
#include<bits/stdc++.h>
using namespace std;
int width =800;
int height =600;
int num;
char ch;
int wallk=50;
int wallj=100;
struct ballon
{
float vx;
float x;
float y;
float vy;
float radius;
float g;
}ball;
struct wallon{
int xr;
int yr;
int xl;
int yl;
int vx;
}wall;
void start()//初始化
{
srand(time(0));//随机种子函数
wall.xl=width-wallk;
wall.yl=0;
wall.yr=rand()%150+100;
wall.xr=width;
ball.x=200;//ball.x坐标
ball.y=300;//ball.y坐标
ball.vx=0;//ball.x向速度
ball.vy=0;//ball[si].y向速度
ball.g=0.4;
ball.radius =rand()%3+10;//半径
//float g=0;
initgraph(width, height); //初始化图形界面
setcolor(RED); //设置画图线为红色
setbkcolor(WHITE);//设置背景颜色为白色
setfillcolor(RED);//设置填充颜色为红色
}
void update()//数据更新
{
ball.vy+=ball.g;
ball.x=ball.x+ball.vx;
ball.y=ball.y+ball.vy;
if(ball.y>=height-ball.radius)
{
ball.vy=-ball.vy;
}
if(ball.y<=ball.radius)
{
ball.vy=-ball.vy;
}
if(ball.x>=width-ball.radius)
{
ball.vx=-ball.vx;
}
if(ball.x<=ball.radius)
{
ball.vx=-ball.vx;
}
if(kbhit())
{
ch = getch();
if(ch==' ')
{
ball.vy =-10 ;
}
}
}
void drawball()//画球
{
fillellipse(ball.x, ball.y, ball.radius, ball.radius); //画一个实心圆
bar(wall.xl,wall.yl,wall.xr,wall.yr);
bar(wall.xl,wall.yr+wallj,wall.xr,height);
Sleep(10);
cleardevice();
}
int main()
{
start();
while(1)
{
update();
drawball();
}
return 0;
}
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