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#include <graphics.h> //包含EGE的头文件
#include<bits/stdc++.h>
using namespace std;
#include<time.h> //包含随机数,时间函数
struct ballon
{
float x;//ball[i].x坐标
float y;//ball[i].y坐标
float vx;//ball[i].x向速度
float vy;//ball[i].y向速度
int radius;//半径
float g;
int R_color;
int G_color;
int B_color;
}ball[10001];
float randx(int min,int max)
{
float s=rand()%(max-min)+min;
return s;
}
int main()
{
int n;
cout<<"输入球的个数1~10000:";
cin>>n;
srand(time(0));//随机种子函数
int width =800;
int height =600;
for(int i=0;i<n;i++)
{
ball[i].g=0;
ball[i].x = 50+randx(ball[i].radius,width);
ball[i].y = 30+randx(ball[i].radius,height);
ball[i].vx = randx(-2,4);
ball[i].vy = randx(-3,6);
ball[i].radius = randx(12,20);
ball[i].R_color = randx(10,255);
ball[i].G_color = randx(10,255);
ball[i].B_color = randx(10,255);
}
initgraph(width, height); //初始化图形界面
setcolor(RED); //设置画图线为红色
setbkcolor(WHITE);//设置背景颜色为白色
setfillcolor(RED);//设置填充颜色为红色
while(1)
{
for(int i=0;i<n;i++)
{
ball[i].vy+=ball[i].g;
ball[i].y=ball[i].y+ball[i].vy;
ball[i].vx+=ball[i].g;
ball[i].x+=ball[i].vx;
if(ball[i].y>=height-ball[i].radius)
{
ball[i].y=height-ball[i].radius;
ball[i].vy=-ball[i].vy;
}
if(ball[i].y<=ball[i].radius)
{
ball[i].y=ball[i].radius;
ball[i].vy=-ball[i].vy;
}
if(ball[i].x>=width-ball[i].radius)
{
ball[i].x=width-ball[i].radius;
ball[i].vx=-ball[i].vx;
}
if(ball[i].x<=ball[i].radius)
{
ball[i].x=ball[i].radius;
ball[i].vx=-ball[i].vx;
}
fillellipse(ball[i].x, ball[i].y, ball[i].radius, ball[i].radius); //画一个实心圆
setfillcolor(EGERGB(ball[i].R_color, ball[i].G_color, ball[i].B_color));
}
Sleep(10);
cleardevice();
}
return 0;
}
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